﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "DictionaryScriptable", menuName = "DictionaryScriptable", order = 2)]
public class DictionaryScriptable : ScriptableObject
{
    [SerializeField]
    private List<string> keys = new List<string>();

    [SerializeField]
    private List<Dialog> values = new List<Dialog>();

    public List<string> Keys { get => keys; set => keys = value; }
    public List<Dialog> Values { get => values; set => values = value; }
}
